Portfolio — 2019 → 2026

BaranselCanGülkanat.

3D ArtistTechnical ArtistTools & PipelinesIndie Developer

3D artist and technical artist. I model vehicles, environments and props for games and write tools for Maya — and after hours, I build my own games and apps as Codemos.

Now shipping Garage Rivals Pintmark
Ferrari F12 Berlinetta render with Michelin tires
Michelin Tires — Ferrari F122023
Dodge Challenger Hellcat with GoodYear Eagle F1 tires
GoodYear Eagle F12023
AxorFormula body kits and vinyl
BodyKits — Vinyl — AxorFormula2023
Aston Martin shop environment
Aston Martin — Shop2023

Selected work

About

Hello
Baransel Can Gülkanat

3D artist by profession. Technical artist by nature. Developer after hours.

I studied mechanical engineering, then did my master’s in Game and Interaction Technologies at Istanbul Technical University — and I’ve kept art and code side by side ever since. Professionally I work as a 3D artist, and my coding background lets me work as a technical artist too: building tools, pipelines and Maya plugins that save artists time. After hours, I design and ship my own games and apps under Codemos.

MSc

Game & Interaction Technologies — Istanbul Technical University

BSc

Mechanical Engineering — Pamukkale University

Studio

Founder, Codemos

Toolbox

Maya · Unity · Python · C#